Today, Unity Technologies, the creator of the Unity multiplatform engine and development tools, has announced its participation in DevGAMM Moscow 2014. The conference for mobile and online game developers, DevGAMM will be held on May 15th – 16th, 2014 at the Radisson Blu Hotel in Moscow, Russia.
David Helgason, CEO of Unity Technologies, will deliver the opening keynote at the conference, where he will introduce Unity 5 the next generation of the award-winning Unity multiplatform engine and development tools (featuring Enlighten real-time lighting system, WebGL and Unity Cloud) and discuss Unity’s role in the democratization of game development.
“We are incredibly excited to be support Russian game development community at DevGAMM in Moscow this May”, said David Helgason, CEO of Unity Technologies. “Along with the sneak peek of Unity 5 and the features that will make it the most exciting Unity release yet, we are looking forward to meeting local developers throughout the region and discover the amazing ways in which they use Unity”.
As a part of Unity@DevGAMM, a team of technicians and evangelists from Unity Technologies will present six tracks:
• Unity 5 – what’s new for you? • A hand’s on guide to Unity’s new GUI system • “Obvious but Unbelievable”: Tips and tricks for development with Unity Android • Introducing NVIDIA PhysX 3 support in Unity 5.0 • Unity Internals: Memory and Performance • Bring your character alive with Mecanim
As a Diamond Sponsor of the conference, Unity Technologies will be awarding pro-licences for Best Unity Game at the DevGAMM Game Contest and also to the winners of the GamesJamGAMM game developers marathon. See the conference schedule at http://devgamm.com/moscow2014/en/conference/sessions
David Helgason, Co-Founder and CEO, Unity Technologies
David leads Unity Technologies in its mission to democratize game development through engineering the best technology, best tools, and best business practices. He has led groundbreaking business innovations for Unity which have revolutionized gaming industry and are widely replicated and adopted now. Every day he restlessly leads the global company mission to empower developers with tools and services designed to promote their success during and after production.
An ex-engineer, technologist, and visionary, he serves on the boards of several games and technology startups, speaks up his mind about the things which he cares for most, and generally tries to make himself useful.
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