London (December 12, 2024) – At Day of the Devs 2024: The Game Awards Edition, indie developers Mureena and Psychoflow Studio revealed their sci-fi platforming adventure, Bionic Bay, will launch on March 13, 2025, for PlayStation 5 and PC via Steam. Made up entirely of highly detailed pixel art, Bionic Bay combines innovative mechanics and realistic physics to create a compelling and unique single player experience and will also come with a highly competitive online mode giving players even more reasons to explore this beautifully bizarre biomechanical world.
Explore a new frontier:
Bionic Bay Online will offer a thrilling variety of events where players can push their skills to the limit with classic speedruns and other creative challenges. Regularly updated events will provide a constant stream of challenges to keep players coming back for a shot at the top of the leaderboards. Each challenge demands precision and skill, as players navigate unusual hazards, master fluid movement, shifting gravity, and wield the imaginative swap mechanic within a realistic physics system. Staying competitive will require finesse whether up against friends or people around the world.
Bionic Bay will launch on 13th March for PlayStation 5 and PC via Steam. Fans can follow the official Bionic Bay X channel for more information and can get an even more behind-the-scenes look at the development on Juhana Myllys X account.
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Related Links:
Website: https://www.jmyllys.com/
X: @BionicBay
YouTube: https://www.youtube.com/@juupelitin/
About Mureena
Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2.
About Psychoflow Studio
Taiwanese indie game studio is formed by industry newcomers. This two-man company is formed by programmers who are handling the technical side of Bionic Bay.
About Kepler Interactive
Kepler Interactive – led by the founders of Kowloon Nights – is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London.
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